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Old May 16, 2009, 06:17 AM // 06:17   #421
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Originally Posted by HawkofStorms View Post
The thing is.... A.net NEVER hyped this update. It was never supposed to be amazing, just an average skill update. Expectations were high only to certain people (those who care about high end PvP and read the boards, 90% of casual players don't care) and we made those expectations.

A.net NEVER promised this as some sort of massive gamechanging update. Its the community's fault for going "oh there was no skill update last month, which means this one will be uber." We are the ones who created the high expectations for this update. I don't see why we are entitled to chew out A.net for failing to met the hype we caused for no reason.
The thing is, given the amount of potential improvement there was with the skills massively under utilized in this game I understand the communities frustration with this update.

I don't know how much you are expected to accomplish in TWO MONTHS at your job but for most people I imagine it's quite a bit.

This game is Anet's livelihood and we as their customers support that livelihood. We expect more given the time this update took.
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Old May 16, 2009, 06:52 AM // 06:52   #422
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Yes, they could have done alot more work, EVEN in the one month they had...

All the top end PvP'ers knew 90% of the update before it was released considering they have access to the forum.
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Old May 16, 2009, 07:16 AM // 07:16   #423
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Quote:
Originally Posted by HawkofStorms View Post
The thing is.... A.net NEVER hyped this update. It was never supposed to be amazing, just an average skill update. Expectations were high only to certain people (those who care about high end PvP and read the boards, 90% of casual players don't care) and we made those expectations.

A.net NEVER promised this as some sort of massive gamechanging update. Its the community's fault for going "oh there was no skill update last month, which means this one will be uber." We are the ones who created the high expectations for this update. I don't see why we are entitled to chew out A.net for failing to met the hype we caused for no reason.
We have to be fair here: in April the PvErs got a lot of new things (of course PvPers also got zquests and they also PvE), it was a massive update which apparently got a lot of positive feedback; no skill update in April but rather in May, so you'd expect it to be "good" and relatively "big" (and I thought it'd somewhat be akin to the April update for PvPers), but it's a rather average or even "meh" update.

I'm no PvPer but I feel that this side of the game is treated by Anet in a way proprotionnate to the size of its population (10%) while it's a part of the game extremely heavily reliant on skill update (they don't have zones to explore, lots of monsters to kill,etc.). As much as I'd like to get into PvP (learning curve FTL), I must admit that Anet is not helping here.
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Old May 16, 2009, 07:42 AM // 07:42   #424
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Originally Posted by Gonzo_Neo View Post
Ok i will wait to see the changes and how it effects my personal gameplay.........................oh wait, im a Paragon, im a forgotten nightfall profession, with 0 actual builds used in pvp, and only efective 1 used in PVE.

No sorry, this update dont change NOTHING of my personal gameplay, i had hopes that ANet will rechange Motivation in PVE to make it useful, but no, like always the Paragon only have Imbagon to play in PVE and nothing in PVP. But you see, is fun use the same build again, again, and again to try that the people catch you in her group, while monks have ( roj, hb, prot, ua etc.. ) or necros ( discord, mm, ss, etc...),etc...

And of course, you are a paragon, you are the worst profession to farm, of course....

Ok, i will wait to see the changes and how it effects my personal gameplay -_-

But well, this can be worse, i could be a super nerf Ritualist :S
more or less this is how I feel, (mind you necro is now my "official" primary) I love rits to no end but despite their "unique" qualities I just felt stuck in the same build all the time with them...

honestly paras and rits are very much in the same boat, i'd say para's have a slight edge on rits due to imbagon being something that's useful in all pve areas...something rits just don't have.

please please please please anet i'm begging you! give some love to the rits and paras and for the love of all that's holy stop hitting them when they're down with these pointless nerfs to their few still useful skills! (of course looking at the PwK nerf here)

another thing that confused me with the update was the Keen Arrow nerf...it can be a super-crit with a bow which is quite sexy but still...you need a sin primary or someone using "Go for the eyes!" for it to trigger even remotely reliably. I guess what I want to know with that one is, why? (more specifically why for both pvp and pve?)

But yeah overall on the update...idk a lot of nerfs, nothing too bad from my point of view (except PwK) but just leaves me confused mostly...
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Old May 16, 2009, 08:20 AM // 08:20   #425
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Can we please have PvP aegis in PvE?

And while you are at it, i would like PvP Chilling Victory in PvE too.
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Old May 16, 2009, 10:03 AM // 10:03   #426
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Quote:
Originally Posted by Fril Estelin View Post
We have to be fair here: in April the PvErs got a lot of new things (of course PvPers also got zquests and they also PvE), it was a massive update which apparently got a lot of positive feedback; no skill update in April but rather in May, so you'd expect it to be "good" and relatively "big" (and I thought it'd somewhat be akin to the April update for PvPers), but it's a rather average or even "meh" update.
The Live Team has been busy with the April Update for months. It got released on the 28th, that's 2-3 weeks ago. Only at that point were they able to start working on the PvP side, along with tweaking and removing all the little bugs the April update spawned.

People who were expecting this PvP update to be 'big' needs to get a reality check. I'd suspect a bigger PvP update in the next month.
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Old May 16, 2009, 10:55 AM // 10:55   #427
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Tryptophan Signet: yay, unconditional, unremoveable, aoe, attack speed and movement reduction at range w00t.

Summon Spirits: spirit spammers FTW!
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Old May 16, 2009, 11:24 AM // 11:24   #428
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Making the new Aegis useful is going to be a challenge, maybe there's no way we can use it xD. Why not just delete the skill?

Let's see, the most we can do...:



Five seconds (4.932s) of protection every 20 secs, with 20% chance of a ~15s recharge, at 15 energy (Mantra of Recovery + Aegis (PvP))...




oh well... 8-)

Last edited by Eduhard; May 16, 2009 at 11:33 AM // 11:33..
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Old May 16, 2009, 01:29 PM // 13:29   #429
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Quote:
Originally Posted by Martin Kerstein View Post
Let me tell you a little bit about "process":
Skill changes are discussed.
Skill changes need to be approved.
Changes need to be written up, reviewed, then send off to localization.
Person who writes the reasoning for changes can't do it because he is completely busy with working for the aforementioned internal product review.
Review is ended – Person now has time to write down the Dev Update.
Dev Update needs to be reviewed and then sent off to localization.
Localization people actually have a weekend too….
I hope this sheds a little bit more light on why the Dev Update is delayed.
You know, i have been reading through this a few times and i just can't understand why you guys do things that way.

1. You discuss skill changes. What actually happens here? If you guys are already discussing skill changes along with the reasons for them here and have made decisions for certain skills to be changed, why the hell does it need to be approved by someone else then? Why bother discussing skill changes if you are going to let someone else who might not even have been in the discussion approve the changes???

2. Couldn't the write up for the changes be done during the skill discussion? What, you guys only talk during the discussion? Nothing is written down?

3. As for the reasoning for changes, again, same as above, write it down during the discussion duh.

For the review and localization parts, i could probably understand, but the above really has me scratching my head. No wonder the skill updates are of such varying quality.
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Old May 16, 2009, 01:38 PM // 13:38   #430
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If that really is true, who's the person who approves of it? I mean if several people have come to a compromise about whether a skill change is valid or not, wouldn't sending to to a single person to distinguish whether the change should be allowed be redundant.

There may as well be no discussion and one person should just send ideas to the person who approves of it.
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Old May 16, 2009, 02:48 PM // 14:48   #431
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The way things are going, they obviously just ask a random person to vet it.
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Old May 16, 2009, 02:54 PM // 14:54   #432
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as faf as im reading, paragon wasnt touched by this update.
Well, i would like to know just one thing.
Will ANET change anything in Paragon skills till GW2 release?
If balancing <10 skills took them 2 months, well, they wont make it in 1,5 year to do something with paragon. Not enough time for them imo.
With all the players suggestions, all those changes could be done in 1 DAY by 1 PERSON.

I was playing para becouse i hoped that they will change something in future. Can i still have hope?

Last edited by Dacomos; May 16, 2009 at 02:58 PM // 14:58..
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Old May 16, 2009, 03:00 PM // 15:00   #433
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Quote:
Originally Posted by trialist View Post
You know, i have been reading through this a few times and i just can't understand why you guys do things that way.

1. You discuss skill changes. What actually happens here? If you guys are already discussing skill changes along with the reasons for them here and have made decisions for certain skills to be changed, why the hell does it need to be approved by someone else then? Why bother discussing skill changes if you are going to let someone else who might not even have been in the discussion approve the changes???

2. Couldn't the write up for the changes be done during the skill discussion? What, you guys only talk during the discussion? Nothing is written down?

3. As for the reasoning for changes, again, same as above, write it down during the discussion duh.

For the review and localization parts, i could probably understand, but the above really has me scratching my head. No wonder the skill updates are of such varying quality.
(This also addresses the reply below this quote)

Given your lack of knowledge about that decision process, I'm going to guess that none of you ever worked in a corporate environment, right? Or hell, even ever worked before, am i rite?

Because if you have, you're either trolling or being stupid. Or maybe both.
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Old May 16, 2009, 03:21 PM // 15:21   #434
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Basically. Where I work you can't as much as scratch your ass without getting approval first.
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Old May 16, 2009, 03:59 PM // 15:59   #435
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Quote:
Originally Posted by manager View Post
(This also addresses the reply below this quote)

Given your lack of knowledge about that decision process, I'm going to guess that none of you ever worked in a corporate environment, right? Or hell, even ever worked before, am i rite?

Because if you have, you're either trolling or being stupid. Or maybe both.
Wow, whatever gives you the impression that just because someone doesn't work in a corporate environment, that guy must not even ever work? Nice assumption there.

If i see stupid red tape, I'm going to question stupid red tape, corporate or not. Simple as that.

Heh, i'll take Apollo Smile's answer over yours, mr high and mighty.
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Old May 16, 2009, 04:18 PM // 16:18   #436
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WoH and Aegis make me a sad panda...but oh well I guess.
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Old May 16, 2009, 04:41 PM // 16:41   #437
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Quote:
Originally Posted by Wish Swiftdeath View Post
Distortion isn't the problem mindless blast is the problem.

The update overall wasn't THAT bad as some of you are making out, just needed more changes.
The point of block for energy is to prevent spikes and/or extreme melee pressure at the cost of your energy pool depleting fairly quickly. Any skill that provides energy enough to upkeep it forever is just wrong! Distortion's capable of being way better than the ranger's 'Escape' elite even, ffs! 75% block up 60-100% of the time?!?! IMBA. It needs to be throttled down to match the same block rate as that of any other regular blocking skill.

Killing off various builds without offering up new skill functionalities, ruining aegis and decimally buffing useless skills at random isn't THAT BAD? I'd DREAD to unveil what 'bad' REALLY is!
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Old May 16, 2009, 04:47 PM // 16:47   #438
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Quote:
Originally Posted by Cab Tastic View Post
The thing is, given the amount of potential improvement there was with the skills massively under utilized in this game I understand the communities frustration with this update.

I don't know how much you are expected to accomplish in TWO MONTHS at your job but for most people I imagine it's quite a bit.

This game is Anet's livelihood and we as their customers support that livelihood. We expect more given the time this update took.
The common misconception is that this update was two months in coming. In fact, if anyone who has been saying this has been paying attention, ArenaNet had said that because of the sheer size and scope of the April content update, that there would be no regular monthly skill update for the month of April. So, that being said, no work was put toward balancing for April.

In summary, the contents of this build were only worked on since the April update went live, to this latest update. It was not two months.

More like a little over two weeks.
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Old May 16, 2009, 04:49 PM // 16:49   #439
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The problem is that all the "nerf distortion so not even Elementalists can use it" mentality is powered by the desire that melee classes can autoattack everything to death. :P
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Old May 16, 2009, 04:56 PM // 16:56   #440
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Heh, time to uninstall Guild Wars. It was fun while it lasted.
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